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Smarter

The New Science of Building Brain Power

ebook
1 of 1 copy available
1 of 1 copy available
“A riveting look at the birth of a new science.” —Daniel H. Pink, author of Drive
 
When he was eight years old, Dan Hurley was labeled a “slow learner” because he still couldn’t read.  Three years later, he had become a straight A student. 
Until the publication of a major study in 2008, psychologists believed that intelligence is fixed at birth, that IQ is like a number tattooed on the soul. The new study showed that people can increase their “fluid” intelligence through training.
Hurley, who grew up to become an award-winning science journalist, first explored the topic in The New York Times Magazine. In Smarter, he digs deeper by meeting with the field’s leading researchers—and becoming a human guinea pig. After just three months of playing computer brain-training games, joining a boot-camp exercise program, learning to play the Renaissance lute, practicing mindfulness meditation and and even getting his brain zapped in the name of science, Hurley improved his fluid intelligence by sixteen percent.
With humor and heart, Smarter chronicles the roiling field of intelligence research and delivers practical findings to sharpen the minds of children, young adults, seniors, and those with cognitive challenges.
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    • Kirkus

      December 15, 2013
      A journalist's account of the young science of brain training. "Are smart phones the only thing we can make smarter?" asks Hurley in this debut, an expansion of a 2012 article in the New York Times Magazine. In fact, he reports, more than 60 studies show that cognitive training substantially improves the intellectual abilities of humans. The first such evidence was presented in 2008 by Swiss researchers Susanne Jaeggi and Martin Buschkuehl, who found college students who played a computerized game called the N-back for 20 minutes per day, five days per week for four weeks improved their fluid intelligence--the underlying ability to learn--by 40 percent. Despite lopsided evidence in favor of training effectiveness, many scientists continue to dispute whether the gains are real. In this conversational book, Hurley examines the research, describes heated debates at major science meetings, and chronicles his use of what he considers the most credible cognitive interventions to see whether he can improve his own intelligence. He explores several commercially available programs with "plausible claims of effectiveness": Cogmed, whose computerized training helps individuals with ADHD; Lumosity, whose games are used to treat cognitive issues in patients with cancer and other diseases; Posit Science, which trains people with Alzheimer's disease and traumatic brain injury; and LearningRX, which uses playing cards and other materials. Hurley notes that violent video games--much used in the military--also improve a person's speed, accuracy and visual attention. From these and other known cognition enhancers, he creates a personal program of grow-smarter activities and treatments, including N-back, Lumosity, physical exercise, learning a musical instrument and wearing a nicotine patch. After three and a half months of training, for two to three hours daily, tests show his fluid intelligence increased by 16 percent. A highly accessible report on cutting-edge science with practical tips for readers bent on boosting their own intelligence.

      COPYRIGHT(2013) Kirkus Reviews, ALL RIGHTS RESERVED.

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